UX/UI Design Process

UX/UI Design Process

UX steps by steps

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RESEARCH | Meet the users

RESEARCH

Figure out what are needed to research:

  • Similar cases
  • Successful approaches and solutions
  • People opinions and reactions

Google about everything that we are curious about the users and the case. The final goal is putting ourselves in user?s shoes and understanding their problems and what they need.

INTERVIEW + OBSERVATION

Talk to real users or potential users, clarify your assumption and understand them more.

SURVEY

The survey may be useful if we need more quantitative research and large amount of users, or have to the interview remotely.

EMPATHISE | Be the users

EMPATHY MAP

Image for posthttps://www.nngroup.com/articles/empathy-mapping/

Benefit of empathy map:

  • Remove bias from our designs and align the team on a single, shared understanding of the user
  • Discover weaknesses in our research
  • Uncover user needs that the user themselves may not even be aware of
  • Understand what drives users? behaviours
  • Guide us towards meaningful innovation

PERSONAS

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Write down a situation in which users use the product. From that, how to design the product that meets those needs.

Without identifying the various characteristics of the user groups visiting our site, we cannot hope to design an experience that includes the key elements that each type of user needs. Instead, we could end up creating a website that doesn?t perform well for anyone.

STORYBOARD

Image for postScenario of one student who is often busy reading news and checking social media at the same time

  • User scenarios can be used in the ideation phase of a design project. This is where visualising how a user will use a product or service will help generate design ideas. A fundamental point to bear in mind is that user scenarios do not represent all possible users. Instead, they typically account for only the most common users or user motivations (The Interaction Design Foundation, 2018)
  • Describe how and in which kind of situation the product or service would be used (put in context).
  • Start a scenario with the triggering event and describe the sequence of actions and results with a right level of details.
  • Scenario => requirements for the prototypes, what functions need to be built for the needs of users in the scenarios.

IDEATION | Concepting

IDEATION MAP

From the problem worth solving, list down the negative feelings when the problems are unsolved (left) , and the positive feelings when the problem solved (right). Based on the feelings, think about the solution for that.

Image for postLean Service Creation by Futurice. https://www.leanservicecreation.com/material/LSC%20Handbook%201.82.pdf

SPRINT INDIVIDUAL IDEATION in 6?10 minutes

Create and accept as many ideas as possible, no critique, say yes, don?t be too critical to yourself.

MOODBOARD

Think about the color scheme, style guide and the visual look of the design.

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PROTOTYPING | Make it real

FLOWCHARTS

Flowcharts are diagrams that show the steps in a process

Image for postFlowchart for buying ticket and selecting seat

PAPER PROTOTYPE

Paper prototyping is sketching screenshots on paper as substitutes for digital representations. It is fast and perfect for early stage conceptualising. Even though in some case we do not need to do paper prototype, especially when we redesign something existing already. However, it is still an intuitive and flexible way so that every designer usually start with.

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DIGITAL PROTOTYPE

WIREFRAME

Use tools as Sketch, Figma, Axure, Adobe XD, Balsamiq and so on for designing wireframes that make sense.

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ACTUAL DESIGN

Using design software as Figma, Sketch, Adobe XD, or even Photoshop or Illustrator to design the actual interface.

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TESTING | See how it works

  • Prototype should be real enough to get an authentic response in order to validate or invalidate a hypothesis.
  • Think critically about what to build in prototype in order to get the feedback.
  • Test goal is to find out if the solution works as planned or provides

TESTING IN PAPER PROTOTYPE

Plan the script

Roles: who will take care of prototype, who makes notes, who facilitate and talk to the users during the test

What to test (steps- results)

Beginning of the test

Introduction to users ( brief user privacy ethics, explain the scenario what is product for or in what situation, imagine you are now?.)

Ask users think aloud so we can know what is they think right away at that moment

During the test

Take note how users act, do and how well they understand the task.

Give a clear instruction to user

TESTING IN DIGITAL PROTOTYPE

Invision and Figma Prototype is a good tool for mock up the prototype that allow users click and test the prototype without actual coding.

ITERATION | Get feedback and develop further

Develop the design based on real feedback from clients

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