The Wolves of Welton by Winghorn Press
The Wolves of Welton is a 5E D&D one-shot designed by Winghorn Press. It is intended to be played in a single session for parties of the 2nd to 3rd level.
It?s been a long time since the people of Welton have worried about anything but sheep ticks and late frosts, but now a pack of strangely determined wolves are spiriting away entire flocks at a time and driving farmers from their fields.
With food running low and their sorcerer-in-residence nowhere to be found, the village council send out a desperate plea for brave adventurers to destroy the beasts.
If you share the title and official synopsis with your players, they will be keenly aware that wolves are in their future. If you?re new to D&D, feel free to share the synopsis with your players as it does serve as a good jumping off point for their adventures. If you want to keep all of this a surprise, you can easily weave The Wolves of Welton module into an ongoing campaign or come up with your own role playing reasons for the group coming together and heading toward this wolf-ridden city.
Photo by Annie Spratt on Unsplash
Highly Recommended by the D&D CommunityWhat is most impressive about this campaign is that it is one of the most recommended 3rd party one-shots, especially for new Dungeon Masters. The learning curve for running your first game can be steep but it doesn?t have to be. After being on the player side of the table, I decided that I wanted to try my own hand at running a game and after a lot of research, I ended up following the advice of many online to check out the materials over at Winghorn Press.
A Healthy Dose of the Three PillarsThe three pillars of D&D usually refer to exploration, combat and social interaction. The Wolves of Welton has a great mix of all three. This is important if you?re looking to expose new players to D&D in a way that doesn?t just emphasize combat. The module itself helps the DM run a well-balanced game without requiring a lot of external information. The stat blocks for all the creatures are included as well as great descriptions for each of the NPCs that you will be personifying.
When I announced that I would be running this game, we had a little too much interest so a friend decided to take a copy of the module, and we split the group into two different parties. It was pretty cool to see two groups running the same session at once and then discuss afterward how each group handled certain interactions and encounters differently. The module itself is so well packaged that the other DM was able to get ready to run a game with very little prep time. I would encourage newer DMs read the module over a few times, especially to become familiar with the various NPCs and their relationships to the world around them.
Overall: Great for First Time Dungeon MastersWe highly recommend this module for anyone who is looking to run their first game or looking for a good single session game to play with new and seasoned players alike. Playing D&D does not always have to mean running multi-month or multi-year campaigns!
Free to PlayThe folks over at Winghorn Press have a handful of adventures that they have created but this one is available for free on their website or with a ?Pay what you want? price over on DMs Guild.
If you enjoy the adventure, kick them a few bucks for sharing their world with us. It?s a great way to show your appreciation and encourage the writing of more modules!