A browser is a software application used to locate, retrieve and display content on the World Wide Web, including Web pages, images, video and other files. As a client/server model, the browser is the client run on a computer that contacts the Web server and requests information. The Web server sends the information back to the Web browser which displays the results on the computer or other Internet-enabled device that supports a browser.
A browser is a group of structured codes which together performs a series of tasks to display a web page on the screen. According to the tasks they perform, these codes are made as different components.
High-level architecture of browser
The below image shows the main components of a web browser:
Main components of the browser
- The User Interface: The user interface is the space where User interacts with the browser. It includes the address bar, back and next buttons, home button, refresh and stop, bookmark option, etc. Every other part, except the window where requested web page is displayed, comes under it.
- The Browser Engine: The browser engine works as a bridge between the User interface and the rendering engine. According to the inputs from various user interfaces, it queries and manipulates the rendering engine.
- The Rendering Engine: The rendering engine, as the name suggests is responsible for rendering the requested web page on the browser screen. The rendering engine interprets the HTML, XML documents and images that are formatted using CSS and generates the layout that is displayed in the User Interface. However, using plugins or extensions, it can display other types data also. Different browsers user different rendering engines: * Internet Explorer: Trident * Firefox & other Mozilla browsers: Gecko* Chrome & Opera 15+: Blink* Chrome (iPhone) & Safari: Webkit
- Networking: Component of the browser which retrieves the URLs using the common internet protocols of HTTP or FTP. The networking component handles all aspects of Internet communication and security. The network component may implement a cache of retrieved documents in order to reduce network traffic.
- UI Backend: UI backend is used for drawing basic widgets like combo boxes and windows. This backend exposes a generic interface that is not platform specific. It underneath uses operating system user interface methods.
- Data Persistence/Storage: This is a persistence layer. Browsers support storage mechanisms such as localStorage, IndexedDB, WebSQL and FileSystem. It is a small database created on the local drive of the computer where the browser is installed. It manages user data such as cache, cookies, bookmarks and preferences.
An important thing to note here is that in web browsers such as Google Chrome each tab runs in a separate process(multiple instances of rendering engine).
The networking layer will start sending the contents of the requested documents to the rendering engine in chunks of 8KBs.
Rendering engine basic flow
The rendering engine parses the chunks of HTML document and convert the elements to DOM nodes in a tree called the ?content tree? or the ?DOM tree?. It also parses both the external CSS files as well in style elements.
While the DOM tree is being constructed, the browser constructs another tree, the render tree. This tree is of visual elements in the order in which they will be displayed. It is the visual representation of the document. The purpose of this tree is to enable painting the contents in their correct order. Firefox calls the elements in the render tree ?frames?. WebKit uses the term renderer or render object.
After the construction of the render tree, it goes through a ?layout process? of the render tree. When the renderer is created and added to the tree, it does not have a position and size. The process of calculating these values is called layout or reflow. This means giving each node the exact coordinates where it should appear on the screen. The position of the root renderer is 0,0 and its dimensions are the viewport?the visible part of the browser window. All renderers have a ?layout? or ?reflow? method, each renderer invokes the layout method of its children that need layout.
The next stage is painting. In the painting stage, the render tree is traversed and the renderer?s ?paint()? method is called to display content on the screen. Painting uses the UI backend layer.
The rendering engine always tries to display the contents on the screen as soon as possible for better user experience. It does not wait for the HTML parsing to complete before starting to build and layout the render tree. It parses and displays the content it has received from the network, while rest of the contents stills keeps coming from the network.